vasttheatre.blogg.se

Doom eternal imp
Doom eternal imp









And the good times keep on going because I’m also fond of the Armoured Baron since again you can employ a number of tactics against it. This gives you moments of glorious, cathartic violence as you continuously mow them down without the worry of running out of ammo, all while keeping in mind to dodge their attacks as they roll around at the speed of sound, much like the demonic blue hedgehog himself.

#Doom eternal imp full#

But the most encouraged (and fun) way is to use the Combat Shotgun’s Full Auto mod, and what makes it work is that every time you shoot a Stone Imp with the shotgun you receive shotgun ammo. Next on the list is the Stone Imp and I actually kind of enjoy this enemy simply because you have a number of ways to destroy it. Even a possessed demon has little chance against me when I go into the options and turn the difficulty way down. The act of firing untold bullets into a possessed Hell Baron while constantly having to back-peddled becomes tiresome quickly, and nightmarish when they have you in a corner. Spirits can possess other demons to give them a boost to their defence, but what really makes possessed demons such a pain in the arse is the fact they can’t be stunned, frozen or have their weak point destroyed, hugely limiting your options against them. Now we get to the Spirits, and this is when I started to develop a frowny face when playing. You simply wait until its you-can’t-kill-me-now shield goes down and then summarily blow its head clean off. The Blood Maykr is a little more interesting and it’s the type of angelic opponent I thought we’d be seeing a lot more of in the expansion, but it suffers from being far too easy to vanquish. And of course they are mostly placed in locations that make it very hard to dodge their fire, forcing you to take cover and pop out to fire off a few quick shots, the very thing that modern Doom is supposed be a reprieve from. And Ancient Gods shows you that it isn’t exactly going to blow your socks off when the first brand new foe is a turret, but it is a turret that will annoyingly hide if you aim at it for too long, and flirtatiously only reveal itself if you look the other way for a second or two.

doom eternal imp

It’s a problem that crops up more in the first part of The Ancient Gods than it does in the second, which mercifully gives you some larger areas to battle in.īut let’s get into the meaty centre and examine the enemies introduced in the expansion. Fighting a Marauder in a room that could be charitably considered cozy is not enjoyable when every three-seconds you’re getting caught on one of the fodder zombies, which need to be there so you have a source of health and ammo. There is sometimes an air of amateur with Ancient Gods, resembling those fan made levels in which the maker decided to cram in enemies by the boat load because they mistakenly thought increasing the difficulty always increases the fun (also known as the Dark Souls 2 mentality). Demons are packed everywhere and usually in very confined places, including one where a Cyber Demon fruitlessly fires upwards with all its rockets hitting the low ceiling in the process. The first level of the first part takes place on a facility in the middle of a stormy ocean, and it wastes no time in throwing as many baddies at you as possible to illustrate that it is indeed not fucking around. As you likely know by now if you’ve played The Ancient Gods, it is extremely hard, and it isn’t always hard in a fun way. So obviously Eternal’s expansion The Ancient Gods would provide more of that sweet, bloody goodness the main game so lovingly bestowed on us – well, kind of.

doom eternal imp

It is almost like the enemies’ attacks are built around being able to evade quickly and removing that ability would be a stupid idea – more on that later.

doom eternal imp

Weaving back and forth between demons with the dash alone provided a sense of almost Devil May Cry style and allowed the developers to racket up the speed of battle. While some prefer the satisfyingly simple combat of the prior game, I would hold up Doom Eternal’s monster slaying as superior. Examining the terrors of The Ancient Gods expansion.ĭoom Eternal was a fantastic evolution of the Murder Gras that was Doom 2016, focussing more on resource management and exploiting enemy weaknesses, it tasked the player to put greater thought into their demon killing.









Doom eternal imp